@startuml
sprite $objectivec [48x48/16] {
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000000000000000000014678886410000000000000000000
000000000000000039DFFCBAAACEFE940000000000000000
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08B000AD00009DC7006DDB40DE70000005BED500DB000A80
05D000AD00000000000000000000000000000000DB000D60
01F100AE42000000000000000000000000000025EB001F20
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002F2000000000000000000000000000000000000001F300
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0003F20000000000000000000000000000000000001F4000
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00001F600000000000000000000000000000000004F20000
000005F2000000000000000000000000000000001E700000
0000009E10000000000000000000000000000000DB000000
0000000BD100000000000000000000000000000CC0000000
00000000BD2000000000000000000000000001CC10000000
000000000AE50000000000000000000000003EB000000000
00000000006FA10000000000000000000009F80000000000
000000000002CE70000000000000000007ED300000000000
00000000000005DF9300000000000039ED60000000000000
0000000000000004AFEA85433458AEFB5000000000000000
00000000000000000048BDEFFEDB84000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_OBJECTIVEC(_alias) ENTITY(rectangle,black,objectivec,_alias,DEV2 OBJECTIVEC)
!define DEV2_OBJECTIVEC(_alias, _label) ENTITY(rectangle,black,objectivec,_label, _alias,DEV2 OBJECTIVEC)
!define DEV2_OBJECTIVEC(_alias, _label, _shape) ENTITY(_shape,black,objectivec,_label, _alias,DEV2 OBJECTIVEC)
!define DEV2_OBJECTIVEC(_alias, _label, _shape, _color) ENTITY(_shape,_color,objectivec,_label, _alias,DEV2 OBJECTIVEC)
skinparam folderBackgroundColor<<DEV2 OBJECTIVEC>> White
@enduml